Masters of the Universe Classics Dark Despot Skeletor Figure Review


Continuing on with my reviews of Super7’s Masters of the Universe Classics William Stout Collection, I’m featuring one of the two Skeletor figures in this wave.  I already reviewed General Karg and Rebel Leader He-Man (check ‘em out) and gave the backstory on these figures, as well as my two cents on the Masters of the Universe 1987 film in my review on Karg.  You can check out the first few paragraphs of that feature so I don’t have to waste space repeating here.

While I’m not a fan of the film, I did like the design of Skeletor and the work done by actor Frank Langella to bring the character to life on the big screen.  Those positives made it worth picking up this figure. After getting it in hand, I’m really blown away with the work done on it.

The packaging is the same thing we’re used to and that keeps people who have a carded/boxed collection happy (check out my collection, if you haven’t yet – update soon).

The bio on the back doesn’t have anything to do with the movie (thankfully) and goes into detail about Skeletor’s death and resurrection and the reason he’s wearing these new garbs.  It’s quite an exciting read and really makes me want to see all this fleshed out in a cartoon or comic.  I hope it happens one day.

Just like He-Man, this figure is actually taller than the other standard MOTUC figures.  That means, if you have this Skeletor hanging out alongside your other Skeletor figures, it may look a tad out of place.  I’m not sure the rationale behind the increase in size, but maybe it’s to have this wave stand on it’s own and to have He-Man and both Skeletor figures in this wave more in scale with the Karg, and the previously released Blade, Saurod and Gwildor figures.

The articulation found on the figure is the standard stuff we’re used to on a MOTUC figure.  I really like how the shoulder pad armour will rotate on the shoulders so the articulation isn’t hindered.  All the articulation points on my figure aren’t too stiff or loose, so posing the figure isn’t difficult and I’m not going to worry about it falling over.  The ab crunch is the only area were it is very stiff and I didn’t want to put pressure on it.  If I really need to have the figure bend there, I’ll use a hair dryer to heat up the area to loosen it up.  I’ll also mention the hood prevents the head from moving left and right too much.

The outfit/robe on this figure is so awesome.  Sometimes people say it’s the little details that matter on figures and that rings true for this one.  While the sculpting on the chest and shoulder armor pieces (as well as the belt “buckle” piece) are quite good, the various square emblems running down the two long strips and the ones found on the lower skirt piece are amazing.  There are numerous designs to be examined and all the emblems have such great detail.  I’m so surprised so much work went into these and The Four Horsemen should be commended for going all out.  It makes this figure look even more high end.

The paint on all the armor and robe help the minute details pop and the emblems shine even more.  The golden wash make them seem like they sparkle a bit.  I actually think the main chest piece has a slight sparkling effect, too.  There’s some slop in some sections but I only really noticed it after I took these pictures.

One gripe I’ve been reading online, one I get, is the overall colour of the hood and cape.  It seemed like it was going to be black when we were shown the prototypes (at least in my eyes), and the cape/hood we got has maroon tone to it.  I would have preferred it all to be black, but what we got isn’t too band and I’m not that bothered by it.  I am bothered with the amount of paint slop found on the lower middle area of the back of the cape, though.


The portrait sculpt is quite good and really reflects how Skeletor looked in the film.  All the sculpt lines on the skull really help make the figure come to life.  The wash on top of them all help them more visible without having to take a closer look.

The eyes don’t look too bad.  The pupil on the right side seems a bit lighter than the right one, but you really have to look closely.  I’m not sure if I like how dark the paint is underneath the eyes.  I think it’s could have been just a bit lighter, but perhaps I’m nit-picking here.

The figure comes with two weapons.  The first is Skeletor’s sword.  I don’t know why, but I just love silver paint on accessories, and I love it more when it is found on swords.  The blade and the sliver paint look fantastic and the cross guard design, featuring a skull and wings, is a really cool design.  The work done on this weapon hopefully foreshadows how great the weapons that will come with Super7’s Conan the Barbarian figures will look.


The other weapon is Skeletor’s staff.  The gold paint and black wash found on the amazing ram head design is superb.  This staff is done so well that it could be one of my favourite MOTUC accessories of all time.  It just looks so metal (heavy metal, that is).

If that’s not enough for you, we get another version of the Cosmic Key.  While we have gotten a few different variants of it throughout the Classics line, this one is more in scale and it looks fantastic.  There is a little handle on it that can be put over figure’s hands to make it look like they are grasping it.  There is nothing articulated on it, but it looks damn fine.

Here’s a little shot of Skeletor with his movie cronies.  The band is indeed back together!



Overall, even though I mentioned the nit-picks and issues I have with the figure, I think it turned out pretty well and the accessories are icing on the cake.  It seems like many are happy with this version of Skeletor whether or not they are a fan of the movie.  I think that makes a figure a hit in my books.


Enjoy the video review and stay tuned for God Skeletor tomorrow to wrap up my look at this wave of figures.