Masters of the Universe Classics Rewind – Ram Man


After the lukewarm start of 2013 with Netossa, Matty gave us a figure I was pumped for and I ended up having more appreciation for after doing my feature on it: Jistu.  The first oversized figure was also released in February and the character was much anticipated by the MOTU community.  That figure finally getting its debut in the Classics line was one of the OG Heroic Warriors, Ram Man.

I loved the Ram Man vintage figure.  Its action feature to actually pop from a compressed position in order to seem like he’s ramming something was fantastic.  What I also liked about the figure was it was a different mold than the others, so he really stood out.

Now I know there are a lots of adults that claim they didn’t like that figure when they were kids and I think they’re just lying to get some attention on various forums.  Seriously, to each his/her own, but I still can’t help but be amazed by a statement like that.  If they were talking about not liking how the Filmation cartoon made the character a big, dumb oaf, that I could agree with.  I couldn’t stand how the Filmation cartoon represented the character as that’s not how I ever envisioned him to be.  Want even more info on Ram Man? Head on over to Battle Ram Blog to read Adam’s feature on the character!

With the vintage figure being a completely different sculpt instead of reusing parts most of the other figures did, we knew that Matty had to have a completely new sculpt and couldn’t reuse anything.  That’s probably why we had to wait so long to have this guy in our collections.  It’s also why the figure had a higher price point and was classified as oversized (well, that and because he was thicker).  I was totally OK with that because I had no issue paying about $10 US more for Matty and The Four Horsemen to do it right, and they sure as hell did.

The packaging also had to be oversized to accommodate the figure, as you can see below.  The bio explains how Rammy (real name Krass) actually wears mystical armour that helps him get his powers and how he was actually recruited by Skeletor before switching sides.  While it’s an interesting tale, I am interested in learning more about Krass the man.

As soon as you get the figure out of the package, you’ll notice not only how beefy he is compared to the other figures in the line, but also how much heavier he is than other figures.  You know it’s a figure of high quality even before you start playing around with any of the articulation to pose him.

Considering the vintage figure’s only articulation was found by rotating the figure’s arms, you’d think this figure would also have its articulation toned down.  Thankfully that wasn’t the case.  This figure features all the same articulation points as a standard figure and I think it’s a marvel of toy engineering! You can move the figure’s head, arms at the shoulders, elbows, wrists, legs, knees, ankles, and mid section!

The sculpting of the figure really hides the articulation cuts in the midsection and the knees pretty well.  It’s amazing that there’s so much visual goodness that’s not sacrificed for functionality or vice-versa.

Speaking of visual goodness, I’m a huge fan of all the colours they used for the figure and how clean all the paint is on my figures (yeah, I said “figures.” You’ll see).  The silver pops so well, it’s hard for me not to notice this figure every time I pass it in the ol’ man cave.  It’s all done so well.  Can I also give some props and love to those boots?

Want even more goodness with this figure? Look at the sculpt on the portrait.  There’s no happy expression, there’s no goofy look to it.  He looks like he’s sizing up who or what he’s gonna ram (no sexual innuendo intended).  Ram Man looks like he has arrived to kick ass.

The figure came with a second portrait – one without a helmet! I’m not sure how many people would display Ram Man this way unless they bought two (like I did), but it was a cool extra to toss in to a completely new tooled figure.  I find the eyebrows on the this figure to be thicker than the ones on the helmeted head.  I wish they were more similar for consistency, but that’s really nit-picking.

Some people may complain that we only got one accessory with a figure, but with so much new with this character and an extra head, who really can? Let’s not mention the only thing the vintage figure came with was his trusty axe, so this is totally fitting.   The axe pays homage to the vintage accessory and I really like the work done on the blade making it look like it’s seen some battle action.


If you don’t want Ram Man to have his weapon in hand, you can attach it to the holder on the figure’s back.  I always have the axe in his hand on my shelf, though.



As you can see, Ram Man is ready to throw down if you want the axe on the side (well, hanging on his back).

I suppose to really get the most out of the portrait without the helmet on, you could have the axe with the helmet look and not use it for the “off duty” Ram Man.

I wonder if Ram Man ever also became the “master of axe throwing.”  I would have love to see who he ever diced up with that big boy.




This figure probably ranks in the top ten of my Masters of the Universe Classics figures.  This is a prime example of designers taking something vintage and creating something modern where there’s nothing lost in translation.  If anything,  this figure represents to me how excellent rebooting or revisiting classic toys and characters can be. In 2018, Super7 reissued this figure under the “Ultimates” banner in the comic colours for those that missed this figure the first time around.  I have nothing but props and love for this figure.