Super7 Club Grayskull Mantenna Figure Review


Having already reviewed She-Ra and Grizzlor, my look at Super7’s latest wave of Club Grayskull continues with another member of The Evil Horde, Mantenna.

I already wrote my feelings about The Evil Horde and their visual transformation to the Princess of Power cartoon in my feature on Grizzlor (take a gander if you missed it).  With Grizzlor, at least the animated look still tried to make him come off as somewhat ferocious, whereas with Mantenna, I think the cartoon really toned him down from his vintage toy and made him look a bit goofy.  No matter.  Having that representation of Mantenna on my shelf is a welcome addition to my collection and a tangible representation I thought I’d never have.

Quick note: if you’ve read my reviews of MOTU stuff in the past (new stuff or in my Rewind features), you know that if a character comes with a second (or third) head, I usually buy an extra to have that display option permanently on my shelf.  Unfortunately, Super7 didn’t include it in my huge order but has assured me one will be on its way.

The Club Grayskull packaging and slipcase is the same as the other figures.  The bio for the figure indicates how he’s bullied by Hordak (mind you, who wouldn’t be) but how he can also be authoritative.  That gives him at least an edge on Grizzlor.

The first thing you notice about Mantenna when you get him out of the packaging is the extra bit of weight due to the second set of legs.  The legs are actually pretty easy to move around and none of them are really loose.  The ankles aren’t the tightest but at least they’re not as loose as She-Ra’s.  The knees, like all the figures in this wave, are the tightest part and makes me wish all the joints were that solid.

Mantenna features no ab crunch but can twist at the waist to give you more options when posing him.  The arms and elbows aren’t loose but, again, I wish they were a bit tighter.  He doesn’t have any issue with holding a pose, though.

Mantenna comes with two heads.  The first portrait has Mantenna with his eye in the sockets.  Most of the paint is pretty clean on the figure but what you see when you look at the eyes and head up close are little nicks and imprints due the plastic Super7 uses.  I would hope they’d finally change the plastic for their next wave, but I’m not holding my breath.

The head is on a ball joint but the way the neck leans forward, when you’re removing the head or placing the other one on it, you may think you’re going to snap it at the neck.  Once I get my second figure in, I’ll be placing the second head on the other figure and thankfully I won’t have to worry about swapping them anymore.  I was hoping there would be some movement at the bottom of the neck to move the head forward or backwards, though.  Mind you, if they added the ability for the bottom of the neck to move, the neck peg itself could snap easier.

The second portrait features Mantenna’s eyes popping out and his mouth open.  It’s cool because you could say he’s in shock, he’s screaming after seeing something shocking, or he’s trying to shout out orders to the Troopers after noticing a weakness in his enemy’s defenses.  It’s done well to allow for various interpretations.

I find the marks in the plastic more apparent on this figure’s eyes than the other one.  Hopefully the second figure I have coming in doesn’t have that issue and I’ll sell this one to a customizer.

The figure comes with one accessory: a blaster.  Just like the other Club Grayskull weapons, there’s no extra paint on it to make it pop.  At least the weapon looks cool on its own and in the hands of the figure.  I mentioned it in my reviews of the last wave of Club Grayskull figures and I’ll say it again:  I think it would be cool for Super7 to do a weapons pack that features the CG weapons but with some paint on them to make ‘em pop!

Along with the alternate head, the figure comes with a second set of hands.  This is a first for the Club Grayskull line.  Perhaps Super7 thought that with a portrait with extended eyes, the figure would need another set of hands to help reflect the inquisitive nature of the character.  My second figure that will always have the second head on it, when it arrives, will also permanently have this set of hands attached to it just to add variety to it.


I think the poses you can get from Mantenna holding his gun are awesome.  The figure is fun without any weapons but with the gun in hand, he looks like he means business.  That’s something we want from Horde members, right?

If the blaster isn’t your thing, like I said, he’s just fun to pose even without a gun.  Swapping the hands gives the figure a different personality, so depending on the hands you use and between the two heads, you have a lot of posing options here.

Below are some pictures of the Club Grayskull Mantenna beside the amazing Classics one.  Mantenna was such a great vintage figure and I played with it a lot.  The Classics version is probably in my top ten (if not fifteen) because it’s so well done.  The contrast between the two styles/versions are so different.  It’s like the Club Grayskull version is Mantenna before he hit puberty.


I have to be honest.  As much as I was excited for this figure when I ordered this wave, I didn’t expect to like it as much as I do.  I knew I’d take it out, pose it and think, “yep, it’s a Filmation Mantenna,” but I had more fun playing and posing it than I thought I would and that’s the sign of a good figure/toy.  As it stands right now, before reflecting more when I write my feature (and make my video review) on Fisto, I think Mantenna may take the honours of best figure of the wave.


Enjoy the video review!