Masters of the Universe Classics Rewind – Spikor
After the barrage of figures in many months of 2012, July only had one release (if you’re not counting picking up the SDCC item in person). Months like these were welcome because it gave my bank account a break.
July’s figure was Spikor and I always dug him as a kid and played with the action figure constantly. I wasn’t a fan of his goofy cartoon persona, but I would always nerd out when he appeared in an episode (can you do that when you’re five?). I think he appeared in three episodes, so it was always a treat when I caught one.
How can you go wrong with an evil warrior covered in spikes? I mean, would people really want to mess with this guy? How would the heroic warriors, including He-Man. deal with someone whose body is made of spikes? It almost seems unfathomable that he could be attacked physically! As we know, He-Man and Co. had no problems always defeating him.
The vintage toy’s action feature was the ability to use the springy waist twist to help the trident weapon on his left hand fly out. Check out the old-school commercial to see what I’m talking about. Of course, the Classics version didn’t have the action feature built in but they found a way to give it it’s due.
The bio explains how “Kleffton” became Spikor by getting fused with spiked armour and a trident. It’s kinda weird but I always liked my childhood vision that there were a whole race of these guys. I wonder, if that was the case, if it would be hard (excuse the pun) for them to procreate. What happens if one of them just need a hug?
It’s cool to see that Spikor actually has the talent of creating weapons and armour and he’s not just a clumsy lack like in the cartoon.
Besides the “spiky” armour on the body, the neck piece, and the figure’s head, there wasn’t anything else new on the figure. Years later, my figure holds up well and all the articulation is solid, which is a positive thing.
One thing you’ll notice about the figure is the inclusion of a left hand, something the vintage figure never had! I think it was a really cool idea. He doesn’t come with it inserted in the package but I thought for my full body shot, I’d include it on him.
One thing I wasn’t a fan of with this figure is how bulky the spike armour piece is. It really makes the figure look really bloated at the sides – something many figures in the line were affected with. I know to tool a new torso with the spikes sculpted on it would have cost a lot of money, and this was the cheaper option, but the end result was off a bit. Then again, the vintage figure was a tad bulky at the sides, too.
I think the head sculpt for the figure is decent but for some reason it reminds me of a Muppet. I think the sculpt portrays a character who isn’t “all there,” and not someone who should be feared, like I think Spikor should be. From what I remember, there were many people let down by the final sculpt, too. I also remember people sharing their pictures of their figures with really bad derp eyes where the pupils were all over the place. If you look at the figure I kept in the package, the eyes aren’t that good and in retrospect, I should have taken that one out instead and kept this guy in for my MOC display.
With a no action feature policy, Matty and The Four Horsemen had to figure out how to mimic the trident being able to extend out of Spikor’s arm. They did it by including attachments for Spikor’s left hand. The pieces (including the left hand) swap in and out easily and you can display the figure with the trident snug close to the wrist or extended.
Also included is Spikor’s patented spiked club. It’s a great update to the original, although it’s a tad gummy at the handle.
Below are close-ups of the trident in both positions. And the pics below it mimic the old action feature.
You’d think a character who was covered in spikes wouldn’t need something with even more spikes, but who are we to judge? I love having that club in his hand at all times on my shelf. It’s a cool weapon.
Even if the face sculpt isn’t as menacing or intimidating as I’d like, the figure is still decent to pose and playing around with it made the nostalgia flow.
As you can see, I’ve kinda flip-flopped on this figure during this retrospective piece. While I do like the figure, there’s still something a bit off that doesn’t make it a homerun for me. I think it just all comes down to the face sculpt and the eyes. I think I just can’t get over that I wanted him to look more aggressive. I really wanted him to be an A+ figure but I think he only came in as a B. Still, I can’t let it affect my fondness for the character.